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Stranger Things Unisex Kid's Mind Flayer Pumpkin Face Short Sleeve T-Shirt, Black, One Size

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Stranger flayer demogorgon stencils scanncut costume upside Stranger things pumpkin stencil printable Pin by nathan on cool pumpkin carvings Pop Culture Pumpkins: Free Stencils for All Ages [Printables He also had a base for his spies and proxies near the Caverns of Thought in the Outlands known as the Rotting Oracle. The structure was half-sunk in an oily mire, and housed the end of a one-way portal from Gehenna between two of its pillars. [9] [12] Activities [ ] Their abundant psionic powers allowed them to levitate at will, as well as to detect the thoughts of nearby creatures and to dominate or charm any kind of creature in their vicinity. Additionally, there were reports of mind flayers capable of controlling others by power of suggestion. [1] [4] They were also capable of teleporting themselves to other planes of existence by plane shifting. [1]

Meanwhile, the kids have been learning more about the Mind Flayer’s plans and discovering that more and more people from the town have been “flayed” — aka taken over and are now essentially mindless zombie puppets. Visual-effects producers Paul and Christina Graff were tasked with designing the creature. Because the first season incorporated several electrical interferences, they knew the second season would involve storms. Once it was decided the monster was “storm-like”, the Graffs began reseraching the look of storms and tornadoes. Steve Messing, a matte painter who was also consulted on the designs of several other Stranger Things elements, created concept art of the creature based on tornadoes, volcanoes, and other natural forces. In addition, they were inspired by volcanic eruptions with lightning storms in South America. [1] As a race of planar travelers, mind flayers did not worship entities from the Outer Planes as deities and did not share the same mythical thoughts about the afterlife. [47] [2] Furthermore, the illithids did not believe they possessed souls; [2] nevertheless, they could still become petitioners, [48] but their disinterest in such a conception of life after death made such petitioners rare, [8] and those in their primary patron's realm appeared and acted much the same as their living counterparts. [48] Said souls most likely initially belonged to the tadpole that created the mind flayer, as the host's original soul was either sent to the Fugue Plane or destroyed completely after the process of ceremorphosis was complete. In fact, the former Lord of the Dead Jergal, and also Mystra, stated that the souls of mortals disappeared after they became mind flayers. [13]

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However, while mind flayers did indeed have a range of emotions, these emotions were almost entirely negative. They felt anger and hate when foiled and stymied in their ascent to sovereignty, [23] [33] fear when faced with hostile minds they could not control, shame when incapable of controlling minds, [23] [24] envy towards vast knowledge that was not their own, [22] abhorrence towards a wasteful use of thralls, [34] disgust for those that would engage with lesser beings on an equal basis, and sadness when a compatriot died far from home. These emotions, and related feelings such as anxiety and contempt, made up most of an illithid's emotional repertoire. [23] [33] Sometime in the mid‒14 th century DR, Maanzecorian was believed to have been killed by Tenebrous, a shadowy manifestation of Orcus, after his defeat at the hands of Kiaransalee. [3] [19] Upon discovering that Maanzecorian, being a deity of secrets, knew information that could lead to the location of the Wand of Orcus, Tenebrous ripped that knowledge from Maanzecorian's mind before uttering the Last Word, destroying the deity's essence. His realm of Rictus boiled away along with him, [3] and whatever remained had been crumbling to pieces without its deity. [20]

Instead, even when aware of the option of serving in the afterlife, the last desire of most illithids upon death [49] was to be rejoined with its elder brain, thus attaining a form of immortality by having its life experiences merged into the elder brain's consciousness. Elaborate funerary jars, also known as brain canisters, [47] with the individual's biography inscribed in Qualith were commonly used by mind flayer colonies to preserve a dead mind flayer's brain until it was consumed by the elder brain. [2] Gods After biting her with one of its tentacles, the Mind Flayer's proxy left a piece of itself inside Eleven, severely weakening her telekinesis later that evening; her powers would eventually fade completely, and would not be restored until the events of March 1986. Furthermore, these beings were not worshiped in the same sense other races knew it. [8] [22] Rather than the orthodox way, mind flayers revered two beings as manifestations of idealized mental states, both psionic and philosophical, doing so in a form resembling worship, including meditating and performing certain physical actions to help them achieve the desired attitudes. [2] [49] When it came to true worship however, mind flayers were simply incapable, for while they might revere deities (perhaps because they believed they were worthy of worship or even just for personal gain) their innate egos prevented them from going beyond this. [8] [22] Hopper and his allies returned to the base, hoping that destroying the particles in the cell could inflict damage to the Upside Down’s hive mind, and therefore assist in the conflict simultaneously occurring in Hawkins. After learning what had happened since their escape, the group started fighting the possessed creatures, still hoping to inflict pain on the hive mind. After chasing Hopper and Joyce around the Soviet base for a lengthy period, the Demogorgons gathered in the same spot, allowing Murray to burn the bulk of them to death with Yuri Ismaylov's flamethrower. The fully grown Demogorgon survived, but moments later, Hopper used a sword to behead the creature. The deaths of the Demogorgons weakened everything else connected to the hive mind: the bats, the vines, and even Vecna himself. By executing the Demogorgons, the group seemed to destroy various fragments of the Mind Flayer, or otherwise rendered its particles unusable.

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Stranger things pumpkin stencil printableStranger things pumpkin stencil printable Stranger pumpkinsEleven pumpkin stencil. Found on Bing from www.stoneykins.com | Stranger things pumpkin, Book The broader entity was known as Ilsensine, which embodied a mastery of one's own mind and a union with universal knowledge. Mind flayer colonies interpreted this concept in different ways. [2] Some viewed it as a promise of power and domination to its followers, a feature that was also attractive to non-illithid followers. [49] Others interpreted these objectives as attainable through dominance or replacement of the deities associated with knowledge. [2] With the Mind Flayer at his side, Vecna’s powers greatly expanded. The Mind Flayer’s body could split into smaller pieces while sharing a collective consciousness. These smaller pieces could possess other creatures and beings, tying them to the same core consciousness; through the Mind Flayer, Vecna could connect various lifeforms to a shared hive mind, with Vecna's will at the top of the chain. Through the hive mind, a diverse range of beings fell under Vecna's control, including "Demogorgons", Will Byers and the tunnel-organism in 1984, the "Flayed" of 1985, and "Demobats", as well as the roots and vines strewn across the surface of the Upside Down. Baervan Wildwanderer | Baravar Cloakshadow | Callarduran Smoothhands | Flandal Steelskin | Gaerdal Ironhand | Garl Glittergold | Nebelun | Segojan Earthcaller | Urdlen

Stray memories were acquired from a mind flayer's prey, which they shared with the other members of their colony. As a result of their parasitic nature, traces of the victim's individuality were also retained by a mind flayer. While this did nothing to hamper their intelligence, it did influence their sense of culture and aesthetic preferences, ranging from their desired modes of architecture to their senses of style and decoration. Two communities might focus on or neglect entire areas of design based on their diet. [2] Maanzecorian had many divine enemies, including most of the Dark Seldarine, the gods of the duergar, Shevarash, Dugmaren Brightmantle, and Callarduran Smoothhands. [14] Worshipers [ ] With Maanzecorian's death, Ilsensine became the undisputed supreme god of the mind flayers. [21] However, even when annihilated by the power of the Last Word, it was possible that Maanzecorian wasn't truly dead. A minor remnant of the Philsoflayer resided on the far flung world of Penumbra, a massive ring that was to the sun in its center what a plate was to a pea, and the former capital (not homeworld) of the illithid empire. [22]

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In November 1983, an interdimensional gateway was opened at Hawkins National Laboratory. As a result, an alien biological growth originating from the mysterious Upside Down began to spread through and consume the lower levels of the lab. On the ring long abandoned by the mind flayers themselves, residing in one of his temples not entered in ages, was a pale reflection of Maanzecorian's power, barely capable of forming a shadow of an avatar. This was the last trace of Maanzecorian's being in the multiverse, at least for some time. [22] Mind flayer colonies still adhered to Maanzecorian's precepts in late 15 th century DR, [4] but the true fate of the Philosoflayer, whether he still remained or had been truly scourged from reality, [22] was uncertain. [4] Appendix [ ] Further reading [ ] Illithids were capable of speaking Undercommon and Deep Speech but preferred telepathic communication. [1] [4] They also had a form of written language called Qualith, which consisted of patterns of four lines imbued with psionic energy, capable of conveying not only text but also the author's thoughts. Without the use of magic, it could only be read by other illithids. [1] [2]

In the Underdark, the sense of grandeur felt by the derro made them favored foodstuff, while drow, deep dwarves, and deep halflings were also highly valued. [57] In particular, duergar brains were considered delicacies. Kuo-toa were also a great treat, although only if eaten raw and untainted by psionic energy, meaning they were eaten immediately upon capture. [2] [57] The best hunting ground was the surface, where even creatures like goblins, hobgoblins, orcs, and ogres tasted better than their subterranean counterparts, and where the most prized humans, halflings, elves, and dwarves resided. [57] Small humanoids such as kobolds or gnomes were more frequently hunted for food than made into thralls, as they gathered in large groups, were easily forced into line by stronger thralls, and were often easier to drive to terror or despair, which made their brains tastier. [2] Hopper guided Eleven through the lab to the Gate, so that she may finally close it for good. Drawing on all her strength and pain, Eleven successfully used her powers to seal the rift. Vecna and the Mind Flayer's psychic link to the human world was cut off, causing the Demodogs and the tunnel-organism to die. The particles of the Mind Flayer’s fragment scattered across the floor of Brimborn Steel Works: dormant, but not destroyed. Though Vecna's control of the Mind Flayer's hive mind made him powerful, the two-way nature of the psychic connection was also a point of vulnerability. Any pain felt by the connected entities was shared amongst them; the physical suffering of his thralls would translate to every other being in the hive mind, including Vecna himself. This made the hive mind a prime target for his enemies. Mind flayer eyes were extremely sensitive to bright light, and they considered it painful, a characteristic that some githyanki scholars attributed to the fact that their alien anatomy focused light in a strange way. [10] In fact, their eyes were more sensitive to infravision than to visible light, [20] so that the entirety of their visual acuity was through darkvision, [18] [note 1] and they could see two additional colors in the spectrum beyond the color red. [55] However, their visual acuity decreased as ambient light increased, as their white sclera became increasingly opaque. In total darkness or under starlight, a mind flayer could see clearly as far out as 480 feet (150 meters), but under direct sunlight that infravisual range decreased to just 15 feet (4.6 meters). [20] [23] Mind flayer vision was also more sensitive to the recognition of geometric patterns than that of other humanoids. [56]

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Like his superior Ilsensine, the vain Philosoflayer believed the illithids to be the natural rulers of all planes and worlds and born dominators of all other races, those lesser breeds fit only to be their food and slaves. [6] [10] However, the sagacious deity also considered that there were valuable things to be learned from other minds before consumption, the act of devouring brains a delight made all the sweeter if looked forward to and indulged in later on. [6] When Vecna emerged as a new threat to Hawkins in 1986, Dustin believed that he was essentially the Mind Flayer's "five-star general". Later, Vecna targeted Nancy Wheeler with the sole purpose of sending Eleven a message. He subjected Nancy to various disturbing visions, including a "giant creature with a gaping mouth" looming over Hawkins. The next day, a mind-addled and disturbed Billy kidnapped his co-worker Heather Holloway and took her to the Steel Works, where she too became possessed by the creature. Over the next few days, dozens more people were 'Flayed', including Doris Driscoll and Bruce Lowe. The Flayed would often target those close to them, such as Heather's parents, Tom and Janet. In some cases, such as with Doris Driscoll, exposure to infected rats was enough to bring the individual under the Mind Flayer's thrall. As with the rats, the unfortunate humans would be made to gorge cleaning fluids and other toxic chemicals, which would seemingly boost the infection's grip upon their minds. Some of these individuals would later dissolve into biomass, and reconstituted into fleshy monstrosities directly under the hive mind’s control. Due to their hatred of the sun, a few elder brains secretly worked toward the goal of extinguishing all of them, but most mind flayer communities focused on finding ways to comfortably operate under sunlight. [23] [42] Language and Names Some illithids dedicated themselves to studying and honing their innate abilities. Known as illithid psions, they were capable of even more remarkable feats of psionic power, including telekinetic abilities akin to mage hand and telekinesis; further mental control abilities such as charm person, command, sanctuary, fear, crown of madness, phantasmal force, and confusion; and even divination abilities such as guidance, true strike, see invisibility, clairvoyance, and scrying. [2] Combat

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