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Games Workshop 99120103029 Ork Mek Gun Action Figure

£16.495£32.99Clearance
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All Orks belong to a tribe, but most also belong to a clan or "klan" -- a permanent social grouping of like-minded fighters often marked out by the colours and crude Ork glyphs they display on their bodies and vehicles. Though some Warbosses rise to prominence through low cunning, most seize power through the application of brute force. A Warboss will hold dominion over all he surveys, and beat the living daylights out of anyone who says different. His decisions are enforced by a ruling caste of Orks known as Nobz, who are larger, richer and more aggressive than normal Orks, and never miss an opportunity to remind them of it. If you serve the will of the Hive Mind, there’s no better way to prove it than with this fearsome Genestealer action figure. It comes pre-painted in the colours of Hive Fleet Leviathan, and this beastie looks ready to tear anything in its way to pieces. Ymgarl Genestealer – Artist’s Proof The Ork way of life is as straightforward and brutal as the Orks themselves. Much like their approach to everything else, Orks do not waste time pondering why they do things, or how they might do them better.

Da Ded Shiny Shoota- Makes a Kustom Shoots Dakka 14/10, with +1 in Str AP and Dmg. A pretty potent ranged relic, which if used on a Mega Armoured Big Mek lets him lay down some fairly impressive firepower (for an Ork) thanks to his BS4. Not a bad secondary Relic, or if you only have a Wartrike as well and nothing to give him. Instead they simply act, instinct and ability driving them on in a never-ending cycle of violence and conquest. Orks have their own distinct culture (or "kultur" as the Orks call it), the origins of which are lost in the dim and distant past. Ork Meks go to war festooned in clanking, smoke-belching contraptions of their own design. These eccentric inventions confound friend and foe alike, as their purpose often remains a mystery until the big red button gets pushed. When triggered, a Mek's latest invention might fire blasts of directed energy that immolate swathes of the enemy, or project wobbling bubbles of gravitic force to protect nearby Boyz from harm. On the other hand, it might belch showers of sparks before engulfing its operator and everyone nearby in a roiling ball of flame. Yet occasional malfunctions are forgiven by the Orks, for even when a Mekboy's temperamental new wotsit does decide to explode, at least it gives the Boyz a good laugh. Greenskins are one of the most dangerous alien races to plague the galaxy. Numerous beyond belief and driven always to fight and conquer, the Orks threaten every single intelligent species of the galaxy.The Orks' widespread advance was only halted in 546.M32 when the Imperium resorted to the most extreme and desperate of measures to invade the Ork homeworld of Ullanor Prime and eliminate The Beast. The war incurred terrible costs upon the Space Marine Chapters of the Adeptus Astartes and the other military forces of the Imperium. However, the war also gave birth to the Ordo Xenos of the Inquisition and the Deathwatch Chapter of Veteran Space Marines who were together tasked with making sure that no xenos threat to Human dominance of the galaxy ever grew so great again. Da best shoota I eva made, dat iz. Loadza barrulz, so dat it's ded shooty. 'Sept dat wun, 'cos dat's da skorcha, dat's burny insted. Yeah, good an' propa. An' da bullitz is 'splosiv...dey goez boom inna fings wot you'z shootin.' An' dat button dere...dat's da best bit. Wot it duz, see, iz...iz...oh, zog. Nah, its nuffin' boss. Nah, you'z don't need ta see wot dat button duz...'onist. Don't push it!"

Scorched Gitbonez- PSYKER only (including the Kill Rig), granting them +1 to cast Witchfires, and a 4+++ vs Mortals taken by Perils of the Warp. It’s fine, though the Witchfires aren’t amazing when compared to the buffing powers of the Ork Disciplines. Smite isn’t a Witchfire either, so no boosted super Smites for you. Orks are thus genetically engineered to be muscular, aggressive, and none too bright; their technology is maintained by a caste of Oddboyz who possess genetically-implanted dispositions and technical knowledge that grant them unusual skill with maintaining and developing technology.

Supa-Cybork Body- An INFANTRY model gets a 4++, as well as halving all Damage (remember you round up, so it’ll always be a min of 1). A great defensive boost, especially for non- WARBOSS Characters without an innate Invulnerable, though still good for them to make them even tougher. While it has been stated in many sources that there are a great many different Ork klanz, there are only six that are truly widespread and found in almost every Ork tribe in the galaxy: the Bad Moons, the Blood Axes, the Deathskulls, the Evil Sunz, the Goffs, and the Snakebites. Most warbands or tribes will contain representatives of at least one of these klanz, each of which has distinct cultural preferences, traits and strengths.

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