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Mythras Core Rules

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Sorry for the thread necromancy! But I've just gotten interested in Al-Qadim and I'm wondering if you've ever completed or made any headway on your conversion? If so are you willing to share? Would love to try this excellent setting but DnD is not my thing!

Mythras supports every kind of fantasy, from gritty Swords and Sorcery through to heroic fantasy adventure filled with magic and intrigue. Its blend of rules and mechanics are flexible and adaptable. With Mythras you can create the settings and stories that suit your style of play. But serious talk aside, I've found that I can run my classic AD&D adventures, and even my Goodman Games Dungeon Crawl Classics (3rd Ed.) adventures, with minimal conversion. "Minimal conversion" in this case really means: "Knowing the module well enough to run it for a group, and just plugging in CF numbers where needed." As a general rule, I've only needed to convert the monsters with individual names. Call it one extra hour of prep work, max, for a game that runs 1 to 3 sessions. Clauss suggests that a statement by Porphyry, that people initiated into the Lion grade must keep their hands pure from everything that brings pain and harm and is impure, means that moral demands were made upon members of congregations. [ae] Mithraism, the worship of Mithra, the Iranian god of the sun, justice, contract, and war in pre- Zoroastrian Iran. Known as Mithras in the Roman Empire during the 2nd and 3rd centuries ce, this deity was honoured as the patron of loyalty to the emperor. After the acceptance of Christianity by the emperor Constantine in the early 4th century, Mithraism rapidly declined. History These ‘Mithraeum’ were private, dark and windowless spaces, built to replicate the mythological scene of Mithras killing a sacred bull – the ‘tauroctony’ – within a cave. The story where Mithras kills the bull was a defining characteristic of Roman Mithraism, and has not been found in original Middle Eastern depictions of the deity. 5. The Romans did not call the cult ‘Mithraism’Mythras is a game written by The Design Mechanism(TDM). It is a spiritual successor to some of the earlier releases of RuneQuest and Legend. In fact, Mythras was previously released under the name "Runequest 6" but was changed once license ownership of the RuneQuest name changed hands. Nevertheless, the fact that Porphyry and / or his sources would have had no scruples about adapting or even inventing Mithraic data to suit their arguments does not necessarily mean that they actually did so. It is far more likely that Mithraic doctrine (in the weak sense of the term!) really was what the philosophers said it was ... there are no insuperable discrepancies between Mithraic practice and theory as attested in Porphyry and Mithraic practice and theory as archaeology has allowed us to recover them. Even if there were major discrepancies, they would matter only in the context of the old model of an internally consistent and monolithic Mithraic doctrine. [52] (p 87) One of the most characteristic and poorly-understood features of the Mysteries is the naked lion-headed figure often found in Mithraic temples, named by the modern scholars with descriptive terms such as leontocephaline (lion-headed) or leontocephalus (lion-head).

The above example would indicate combatant 1 currently has 3 hp on their head, and -3 on the right leg, and combatant 2 has 0 on their left leg and -5 on their Abdomen. You can assume max HP for any location that isn't recorded. Worshippers of Mithras had a complex system of seven grades of initiation and communal ritual meals. Initiates called themselves syndexioi, those "united by the handshake". [b] They met in underground temples, now named mithraea (singular mithraeum), which survive in large numbers. The cult appears to have had its center in Rome, [3] and was popular throughout the western half of the empire, as far south as Roman Africa and Numidia, as far east as Roman Dacia, as far north as Roman Britain, [4] (pp 26–27) and to a lesser extent in Roman Syria in the east. [3]CIMRM [35]2268 is a broken base or altar from Novae/Steklen in Moesia Inferior, dated 100CE, showing Cautes and Cautopates. One of my current projects is converting Al-Qadim kits, magic, and monsters to Classic Fantasy. Now THAT's going to be a golden voyage!

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