Games Workshop Warhammer Age of Sigmar - Idoneth Deepkin: Namarti Thralls

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Games Workshop Warhammer Age of Sigmar - Idoneth Deepkin: Namarti Thralls

Games Workshop Warhammer Age of Sigmar - Idoneth Deepkin: Namarti Thralls

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Matt Nguyen – Darkwalkers: It’s the standard pairing of Ungor Raiders and 9 Bullgor, but with no Be’lakor – instead there’s 12 foot Enlightened and 3 cheeky Slaangor We do have some questions on Hunters of Souls, which will surely require an FAQ is if the wounds will spill over if the champion dies. We haven’t encountered an ability like this, and my gut instinct says no, as it says it’s only targetting the champion. Further, how does this work on units that are tankier, like say Blightkings where the champion can easily tank the hit. Now they potentially have 2 models with wounds allocated, where do they go now? Not sure this was well considered. The story of these aelves is a tragic one. Teclis formed the Idoneth from souls prised from the belly of Slaanesh, but their corrupted spirits didn’t live up to the Archmage’s dreams. Unable to adjust to their new lives, the Idoneth fled from the powerful gaze of the god of magic, hiding in the inky depths of the seas.

Of course, this requires your units to start falling apart before being able to buff them but does mean that as your units start to die, the ones that are still around can hit a bit harder or be where you want them to be more often. In my opinion, the biggest buff is being able to charge at the top of the enemy charge phase. It creates interesting issues for your opponents for placement of their own units, especially on and around objectives, creating bubbles of area denial for weaker units. The final model this week is a named character to lead your fledgeling force – Lotann, Warden of the Soul Ledgers. Holder of the catalogue of souls and greatest of the Soul Wardens, Lotann is an inspirational figure to the soul-devouring Namarti, and the model is suitably epic. Posed holding a scroll and his bone quill, Lotann is accompanied by his Ochtar familiar, which carries weapons to defend its master (as well as a pot of ink for his quill!). Lotann looks like a joy to paint, with the Ochtar and his ornate robes providing plenty of opportunity for showing off your brush skills. Although the title is frequently seen as an insult, it affords great freedom to those who bear it. A Thrallmaster can roam far and wide in search of fresh soul-matter, mastering the pelagic lore of the ocean’s currents. Many will tame vicious sea creatures like the Snapjaw Eel, and even tattoo themselves with tidal maps to prove their navigational skills.* First, Akhelian Pursuit which requires 3 Akhellian units wholly within Enemy Territory at games end. Super easy to pull off with shark spam lists and probably a legitimate consideration for that kind of list. The Creeping Gloomtide requires a ship survive and have no enemies within 3″, kinda dicey, especially if an enemy Monster were to destroy it ruining all your work. I’d probably pass on this one for a GT but easy enough in a casual game where you think you can defend it. Dominion of the Deep Ones is a dicey one, requiring only friendly Leviadons be on the field. Again, if your opponent has no monsters you can win this handidly, but if you end up in a game with say, Sons of Behemat you’re in deep trouble. Rounding it off you get Namarti Assault which requires the only Battleline units on the field be Namarti or 2 or more end the game within combat. Also a bit dicey as it can be hard to hash out what your opponent’s list is going to look like and if they can wipe out most of your Namarti. In a Namarti heavy list this might work though. And, of course, we’re basing the value of the box solely on the models inside it, discounting the Warscroll Cards, the Campaign Book, the Core Rules (which I’ve found to be an exceptionally useful resource) and the tokens which would only further increase the overall value of the box. Warhammer Age of Sigmar: Fury of the Deep Review – Where to Next?As you’d expect with any aelven force, they’re fast, lightly armoured and hit hard – making the most effective use of these guys will come down to knowing how to combine them with your allegiance abilities. For one, these guys are ideal for screening – keep them in front of your most valuable units and they’ll absorb fire thanks to Forgotten Nightmares, a rule we previewed earlier that applies to all Idoneth Deepkin. For another, you can reduce casualties by making sure they’re in close combat in the third game turn – thanks to High Tide on the Tides of Death table, they’ll get to strike first! Strictly hypothetical, the same models on larger bases for the same points cost have greater defensive value, right? Individual squads, maybe not a big deal but added up over several squads, the larger bases might only need 4 units to create a “safe zone” where the smaller bases might need 5 units to generate the same amount of area for a “safe zone”. One other interesting thing to note is the rules only work when affected by a specific tide of death, so if you have any abilities that manipulate the tides or grant their bonus to units it’s possible to gain the benefits on “off” turns as well. In general it’s a nice mixed fire list that lets you toy around with a lot of the different stuff this army can do, and you can play around with it to taste. Our Thoughts Maintain their core feel – The strength of Idoneth has been their hit and run tactics. The army excels at several rapid strikes from glass cannon units, and then taking off to do it again. This feeling has been maintained, and strengthened.

For a few weeks now, we’ve been asking the playtesting team for some tips on using every faction in the new edition of Warhammer Age of Sigmar . The Idoneth Deepkin are no exception, so read on to learn all about the soulless, outcast aelves of the deep and dangerous seas. Having weak and withered souls drives the Idoneth Deepkin to perform desperate raids. They use powerful magic to wrest the life-forces from their prey, transplanting the stolen souls into particularly afflicted aelves in an attempt to ensure the survival of their race. Kyle Calip – Mortis Praetorians: No Immortis whatsoever, as Kyle instead runs Kata, Arkhan, a buffed up Liege-Kavalos & 30 Mortek Guard as it’s core These infantry options, previously rather maligned are looking a lot better now. While at worst you’ll still want to field a few just to have shields for your more valuable units ( your opponent can’t shoot anything but what’s closest, after all) with some work you can make them actually good. They can be buffed by a Thrallmaster, or played in Dhom-Hainn they’re no longer just “pretty good” and can actually become a threat when brought en masse. OtherAs ever, it’s festooned with incredible artwork. I’ve said it before, and I’ll say it again, but Games Workshop never fails to deliver on its artwork. The models are excellent. Sure, one or two of them have a couple of fiddly bits that don’t go together as well as one may like, and the accursed flight stand on the Alloplex is a pain, but persevere and you’ll be rewarded with some truly brilliant and unique miniatures. The Morsarr Guard are poised to cement their place as one of the best spearhead units in the game, charging out from the sea of nightmares ready to harvest souls for their Namarti brethren. Namarti Reavers If you want to field an army that combines elven majesty and oceanic monstrosity, this guide to the Warhammer: Age of Sigmar Idoneth Deepkin faction will tell you all you need to know. Lotann is a weird utility character, first Catalogue of Souls has changed from +1 bravery and Rerolling hits for Namarti units to +1 to wound rolls for all Deepkin units within 12″. Much cheaper than the Eidolon of the Storm to get the same benefit. A bit confusing is the Fount of Willpower which lets you grant the effect of a ritual to a single unit once per battle. As written it seems like you would need to still be in the correct Tides of Death phase, which doesn’t make it totally useless but a bit mild compared to the Tidecaster granting 2 rituals. Isharann Soulscryer

The Deepkin book is notoriously Hero heavy, the number of Heroes is more than double everything else combined. Most Heroes retained their general “vibe” even if a few abilities were tweaked here and there. Many units also got a ward, which massively helps their survivability. Eidolons of Mathlann In battle the Namarti Thralls fight with an array of weapons known as lanmari - two-handed swords, great scythe-axes or polearms of intricate design. The weight and reach of such weapons are useful when driving off the enormous sea creatures that bedevil the Idoneth enclaves, while their broad blades are suited to scything through the teeming swarms of predatory fish that seek to prey upon the aelves. Thralls are usually combined with Namarti Reavers into the formations known as Namarti Corps, each corps is led by an Isharann Soulrender, whose magic can be used to revive fallen Namarti. Such a corps tends to comprise half the strength of a Idoneth Phalanx. [1c] And, of course, the book also contains all the Warscrolls you’ll need for your miniatures. Warscroll Cards These added together definitely make this a weaker unit that’s now much easier to kill and much harder to keep wards on them especially when making charges. Aside from the slight throwing axe buff this unit has gone up in cost and lost effectiveness.Overwhelmingly, this change is great. While only affecting one round of the game the effect is army wide and most of them are incredibly powerful. Adding in the effect that they cannot fail is a major shift from the way they worked, all in a good way. Enclaves (Subfactions) Crusade rules, including rules for harvesting souls to spend on minor buffs on the post-battle phase.

The Akhelian Thrallmaster is the second of two new miniatures currently exclusive to the Fury of the Deep box set. In spite of being a build with a surprisingly large number of components, the Akhelian Thrallmaster goes together with ease. With no less than 43 figures – yes, 43! – in the box, Fury of the Deep is a treasure-trove for any model-making, miniature-painting, or wargaming hobby-lover. Unless you really need the 10 man Garrison you’re probably going to keep them seperated, as that 5+ ward is going to be huge to keeping your guys alive as they push up the field. Depending on the deployment you may even be able to cover near the center, where the action is. Credit: Silks List Building Fury of the Deep comes with a card for each unit included in the box, so you have no excuse to not take your new miniaturised warriors straight to the battlefield once they’re all assembled (and painted to a level you’re satisfied with). WargearIn addition to the new hero, there’s a fair few changes to the included warscrolls. Since the box contains all 3 units Fyreslayers have access to that aren’t heroes it’s a compartively large overhaul for the army. The only change that they share is that throwing axes now hit and wound on a 4+ instead of a 5+ which is a cool little buff to all these units, but pretty minor. Vulkite Berzerkers



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